所以你硬着头皮买了Nvidia最新最好的(Nvidia)RTX显卡?这是第一款可以进行实时光线追踪的(ray tracing)消费(consumer series)级显卡。光线追踪(Ray tracing)是一种渲染技术(rendering technique),它使用光的模拟来创建几乎照片般逼真的照明和阴影(lighting and shadows)。
这是在大预算CGI电影中看到的(CGI)首要技术(premier technique),但计算密集度令人难以置信。RTX卡具有专用硬件,旨在(hardware meant)加速专门为利用它而创建的游戏中的光线追踪。该游戏列表仍然很短,但增长迅速。
下面突出显示的三款游戏代表了您现在可以玩的关键(represent key)游戏,它们将使任何人都了解实时光线追踪的(ray tracing)力量和影响(power and impact)。如果您想亲眼目睹闪亮的新卡,或者只是想给您的朋友留下深刻印象,这三人组就是您的入场券。
在撰写本文时,为了在这些游戏中启用RTX 光线追踪(RTX ray-tracing),您需要拥有以下卡之一:
- RTX 2060
- RTX 2060 超级
- RTX 2070
- RTX 2070 超级
- RTX 2080
- RTX 2080 超级
- RTX 2080 钛
如果您拥有这些卡中的一张、最新的 Windows 10 更新和最新的Nvidia驱动程序,那么您应该很适合使用这些标题中的任何一个。
Quake II RTX
是的,你看的没错。这与1997 年首次推出的Quake II相同。Quake (Quake II)II RTX(Quake II RTX)采用了核心游戏(core game)及其基本几何图形,并使用全光线追踪(ray tracing)进行渲染。
目前可用的大多数 RTX 游戏都使用混合方法,仅使用光线追踪来选择效果,以及更传统的照明方法。Quake II RTX利用游戏的低保真度向我们展示了全光线追踪的不同之处。以如此逼真的方式渲染Quake II(Quake II)的低多边形世界真是太棒了,这足以让一些人惊掉下巴。
最重要的是,您可以免费获得它。至少,您可以获得包含前几个级别的游戏的免费演示版。(demo version)完美(Perfect)的技术演示(tech demo)。您需要做的就是从Steam中获取它。如果您已经拥有Quake II的完整Steam 版本(Steam version)并安装了它,您可以将整个游戏导入Quake II RTX。
除了作为一个视觉上令人惊叹的展示之外,这仍然是一个非常值得的射击游戏。性能(Performance)也不错,使用 RTX 2060 并将所有设置调到最大,以 1080p 提供非常可播放的每秒 40 帧。不幸的是,这个版本的Quake II缺少配乐,但通过谷歌搜索,您可以快速了解如何恢复它。
在传统渲染器和 RTX(renderer and RTX)之间切换是轻而易举的事,因此它非常适合快速演示给你现在张嘴的朋友。我希望有一天黑暗和哥特式的地震(Quake)我能得到同样的待遇(treatment one)。
战地五(Battlefield V)
作为众多令人印象深刻的多人第一人称射击游戏中的最新款,《战地风云(Battlefield V)5 》在许多方面都突破了极限。您需要一台功能强大的机器(beefy machine)才能充分利用这个二战时期的游戏(WWII-era title),但是当您看到结果时,它是非常值得的。
战地 V(Battlefield V)是第一款展示RTX 硬件(RTX hardware)功能的游戏,但向公众发布的游戏初始版本存在一些严重的性能问题。经过一些深度优化工作(optimization work),即使是RTX 2060 GPU也可以在这款甘美的射击游戏中提供令人惊叹的光线追踪效果。
在 1080p 和RTX 2060 的高预设和 RTX(High preset and RTX)加速时,每秒 60 帧或接近 60 帧的帧速率并不少见。游戏看起来非常棒,RTX效果增加了(RTX)AAA游戏中从未见过的真实感。
你甚至不需要以全价购买这款游戏。它目前是Origin Access 订阅(Origin Access subscription)服务的一部分,因此每月只需几美元,您就可以玩这个和大量其他 EA 游戏。单人战役(player campaign)是RTX的有趣、广泛的技术演示,但《战地风云》的大型多人游戏组件(multiplayer component)也一如既往地令人上瘾!
控制(Control)
在撰写本文时,Control很可能是现代AAA游戏中(AAA title)光线追踪(ray tracing)的最佳展示。这是下一代游戏显卡,也是购买RTX 硬件(RTX hardware)的一个令人信服的理由。这也有助于它是由著名的Remedy 工作室创建的一个令人印象深刻的好标题,该工作室以(Remedy studio)Max Payne等经典作品而闻名。
玩家将(Set)置身于一座复古风格的办公楼中,其中设有“联邦控制局”,玩家将体验到 X 档案或(office building)双峰(Twin Peaks)的粉丝们一定会喜欢的激烈的超自然第三人称射击游戏。虽然游戏在没有光线追踪(ray tracing)的情况下处于领先地位,但开启这项技术可以提供其他任何地方都无法获得的视觉效果。
真实的反射模拟和(reflection simulation and architecture)充满各种材料表面和光源的建筑构成了一个标题,可以让您穿过镜子。现在没有其他东西看起来这么好。
这是一款紧凑的第三人称射击游戏,在这些惊人的视觉效果之上还有一个精彩的故事。可以说是目前市场上最好的支持 RTX 的游戏只是锦上添花。更好的是,这款游戏拥有迄今为止最好的DLSS 实施(DLSS implementation)。
DLSS是另一个 RTX 专用功能,可使用专用机器学习硬件提高帧速率。(frame rate)结合Control中的(Control)光线追踪(ray tracing),它提供了最佳的视觉和性能世界。你在等什么?
Let There Be Light!
实时光线追踪(ray tracing)正迅速成为消费者图形渲染的未来。游戏和其他 3D 应用程序中的传统照明场景方法已达到顶峰。开发人员使用一系列技巧、幻觉和变通方法,已经非常接近照片真实感。
然而,现在,图形快捷方式的时代正在进入其终结阶段。真正的紧急照明模拟就在我们面前,那些注视过它的荣耀的人可能会发现,回到传统游戏图形的沉闷世界是难以下咽的。你被警告了!
3 Best Games For Your RTX Ray Tracing GPU
So you’vе bit the bullet and finally splurged on the latest, greatest RTX graphics card from Nvidia? This is the first consumer series of graphics cards that can do real-time ray tracing. Ray tracing is a rendering technique that uses a simulation of light to create almost photorealistic lighting and shadows.
It’s the premier technique seen in big-budget CGI films, but is incredibly compute-intensive. The RTX cards have dedicated hardware meant to accelerate ray tracing in games that are specifically created to take advantage of it. That list of games is still pretty short, but it’s growing quickly.
The three games highlighted below represent key titles you can play right now that will make anyone understand the power and impact of real-time ray tracing. If you want to see your shiny new card in action or just impress your friends, this trio is just the ticket.
At the time of writing, in order to enable RTX ray-tracing in these titles, you’ll need to own one of these cards:
- RTX 2060
- RTX 2060 Super
- RTX 2070
- RTX 2070 Super
- RTX 2080
- RTX 2080 Super
- RTX 2080 Ti
If you have one of these cards, the latest Windows 10 update and the latest Nvidia drivers, you should be good to go with any of these titles.
Quake II RTX
Yes, you read that right. This is the same Quake II that first launched way back in 1997. Quake II RTX takes the core game, with its basic geometry, and renders it with full ray tracing.
Most RTX games available right now use a hybrid approach, only using ray tracing for select effects, along with more traditional lighting methods. Quake II RTX takes advantage of the game’s lower fidelity to show us what a difference full ray tracing can make. It’s amazing to see the low-polygon world of Quake II rendered in such a photorealistic way and it’s more than enough to encourage a few jaws to drop.
Best of all, you can get it for free. At least, you can get the free demo version of the game which includes the first few levels. Perfect as a tech demo. All you need to do is grab it from Steam. If you already own the full Steam version of Quake II and have it installed, you can import the entire game into Quake II RTX.
Apart from being a visually stunning showcase, this is still a very worthy shooter. Performance isn’t bad either, with an RTX 2060 and all settings cranked to the max, a very playable 40 frames per second is on offer at 1080p. Unfortunately this version of Quake II lacks the soundtrack, but with a bit of Googling you can quickly learn how to restore it.
Switching between the traditional renderer and RTX is a doddle, so it’s perfect for a quick demo to your now open-mouthed buddies. Here’s hoping the dark and gothic Quake I gets the same treatment one day.
Battlefield V
The latest in a long line of impressive multiplayer first-person shooters, Battlefield V pushed the envelope in many ways. You’ll need a beefy machine to get the most of this WWII-era title, but it’s so worth it when you see the results.
Battlefield V was the first game to showcase what RTX hardware could do, but the initial version of the game released to the public had some serious performance issues. After some deep optimization work, even an RTX 2060 GPU can provide astounding ray tracing effects in this luscious shooter.
At 1080p with an RTX 2060 on the High preset and RTX cranked up, frame rates at or near 60 frames per second are not uncommon. The game looks absolutely fantastic and the RTX effects add a layer of realism that’s never been seen in AAA games.
You don’t even need to buy this game at the full retail price. It’s currently part of the Origin Access subscription service, so for just a few dollars a month you can play this and a large number of other EA titles. The single player campaign is a fun, extensive tech-demo for RTX, but Battlefield’s massive multiplayer component is as addictive as ever too!
Control
At the time of writing, Control is quite possibly the best showcase for ray tracing in a modern AAA title. This is the next generation of gaming graphics and a compelling reason to buy RTX hardware. It also helps that it’s an impressively good title created by the famed Remedy studio known for classics such as Max Payne.
Set in a retro-styled office building hosting the “Federal Bureau of Control”, the player experiences an intense supernatural third-person shooter that fans of the X-Files or Twin Peaks will surely appreciate. While the game is cutting edge without ray tracing, turning the tech on provides visuals that are literally impossible to get anywhere else.
True reflection simulation and architecture filled with varied material surfaces and light sources make for a title that transports you through the looking glass. Nothing else looks this good right now.
It’s a tight 3rd-person shooter, with a great story on top of those amazing visuals. Being arguably the best RTX-enabled game on the market right now is just icing on a very twisted cake. Even better, this game has the best DLSS implementation yet seen.
DLSS is another RTX-only feature that will boost your frame rate using dedicated machine-learning hardware. Combined with ray tracing in Control, it provides the best of both visual- and performance- worlds. What are you waiting for?
Let There Be Light!
Real-time ray tracing is quickly establishing itself as the future of consumer graphics rendering. Traditional methods of lighting scenes in games and other 3D apps have reached their zenith. Developers have gotten tantalizingly close to photo-realism using what amounts to a collection of tricks, illusions and workarounds.
Now however, the age of graphical shortcuts is entering its terminal phase. True emergent lighting simulation is upon us and those that have gazed upon its glory may find going back to the dull world of traditional game graphics a hard pill to swallow. You have been warned!