那是 2001 年。Capcom推出了一款游戏,结果证明它是风靡全球的系列游戏的第一部。它疯狂的游戏玩法,鲜血,血腥和纯粹的野蛮。故事要从两兄弟的故事说起。其中一个人会不择手段地得到他想要的东西。另一个只是想安静地吃他的披萨。从那时起,这些兄弟已经走了很长一段路。这是我对鬼泣5(Devil May Cry 5)的评论。
有什么不同吗?(What is different?)
(New)引入了具有更酷武器和攻击方式的新角色。但丁(Dante)的头发已经花白;维吉尔的被一分为二。世界更疯狂;恶魔更强大,杀戮更有趣。但丁(Dante)一天比一天聪明。该系列坚持将这一切结合在一起的一个因素。这不是关于你杀了多少。这是关于你在做这件事时看起来有多酷。而鬼泣 5(Devil May Cry 5)将为您提供充分的机会来做到这一点。
鬼泣 5 评论
我们来看看游戏的以下几个方面:
- 武器
- 故事情节
- 战斗风格
- 人物。
武器
在玩任何DMC游戏时,任何人都会注意到的第一件事就是战斗序列的纯粹艺术性。广告系列经过完美设计,具有三种完全不同的游戏风格。每种游戏风格都带来了选择最精选武器的机会。从枪到剑,甚至是冰冷的双节棍。在这个鬼泣 5(Devil May Cry 5)中也不例外。这是迄今为止任何鬼泣(Devil May Cry)游戏中最有趣的故事情节之一。该系列的最新一期将为您提供您可能希望在任何电子游戏中找到的最令人耳目一新的战斗系统之一。
故事情节
游戏开始时笼罩在熟悉的气氛中。你被扔到一个血腥的中间,与一个史诗般的怪物老板战斗失败。战斗结束后,但丁(Dante)失踪了。尼禄沮丧且普遍非常愤怒,开始探索一个被(Nero)乌里森(Urizen)恶魔势力蹂躏的世界。
游戏中穿插着场景,将带你缓慢而坚定地穿过主角但丁(Dante)、尼禄(Nero)和 V,憔悴和乌黑头发的新来者生活中曲折的小巷。当您发现Urizen如何上台时,这也差不多。
故事本身以一种让人怀疑 V 的方式展开。他看起来像所有哥特朋克乐队的每一个主唱。这种可疑但又美味又时髦的Kylo Ren长相并没有激发人们对Nero甚至游戏玩家本身的信任。虽然你很快就会开始尊重这个人的风格,但你可能也会知道永远与他保持 100 米的距离。V 的故事以缓慢但自信的步伐展开。每一条新信息都增加了他周围的整体阴谋和神秘气氛。即使在紧张的 12 到 14 小时的活动结束后,你也会因为游戏选择不回答的一些关于他的问题而失眠。这使它变得更加有趣。
战斗风格
总的来说,一切听起来和看起来都非常崇高。每个主要角色的战斗风格都非常出色,具有足够的深度、多样性和创造力空间。通过游戏,您可以选择至少三套工具,每一套都比上一套更酷。尼禄有他的剑、抓钩和钩子,他可以轻松地诱捕和屠杀,还有一把枪。
在这场比赛中,尼禄(Nero)似乎有很多东西要通过这场比赛来证明。尤其是在他的手臂被乌里森(Urizen)和但丁(Dante)嘲弄地称为“死重”之后。这些组合和以前的组合一样疯狂,甚至更疯狂。有些允许你在火箭发射器撞到你的敌人堆之前的片刻在空中飞行。
那些角色
尼禄的风格即使在其强烈的无畏中也很熟悉,而 V 的工作方式与我们熟悉的所有角色不同。这主要是因为他很少亲自参加任何战斗。他让他的三个野兽使役做肮脏的工作,而他只做防守、嘲讽或选择读书。一旦他的使魔有效地使恶魔丧失能力,他就会使用他的力量传送到他们身边以提供致命一击。在这个游戏中的其他角色都在面对你的屠杀时,V 的战役让他感觉更像是一张你需要导航的地图——让他处于完美的位置来保护自己并在需要时给予最后一击。
因此,即使按照鬼泣的通常标准,玩家也需要遵循相当陡峭的学习。或许正是因为如此,V的任务才显得比其他人舒服。移动的便利性是有限的。当您升上几个级别并以奇妙的新技能组返回较低级别时,这些任务会变得更加有趣。创作者也足够聪明,可以使用这种独特的游戏风格,因此它永远不会真正受到欢迎。
但是,在 V 的处理方式很微妙的地方,老但丁(Dante)和以前一样大胆和在你面前。他的战斗技巧很像瑞士刀。多年来,他收集了一些额外的工具和技能。它不仅包括弹射牛仔帽,还包括双节棍。它可以变成孙悟空的法杖(如果你记得及时切换到剑圣(Swordmaster)模式)。他可以在四种不同风格、四种近战和四种远程武器之间实时切换。
结论(Conclusion)
如果战斗是舞蹈,鬼泣 5(Devil May Cry 5)就是华尔兹。每次按下按钮都完美平衡,因此每次攻击似乎都非常适时、有计划,然后才实施。玩家可以去将可怜的恶魔砍成亚原子位。Capoeira踢他们,直到他们头晕目眩,或者以火箭发射器的火热优雅将他们炸毁。
也许鬼泣 5(Devil May Cry 5)最好的部分不在于它的风格和盲目的屠杀。这是一个完全掌控自己的机会,你的角色个性流经你身体的每一根血管,无论是 V 的微妙、书呆子的狡猾。
尼禄的绝望与他的加速剑和假肢很可能把你扔到空中或向某个可怜的灵魂召唤闪电,或者只是但丁因无法吃完披萨而感到的由来已久的挫败感。而且,随着战斗达到了几乎符合圣经的纯粹屠杀比例,暂停并抽根烟,游戏的主题音乐“Devil Trigger”在你的血液中响起。
在其官方网站上查看更多关于游戏的信息(here)。从这里(from here.)下载 Xbox 。
Devil May Cry 5 Review: Its time to meet the V
It was the year 2001. Cаpcom had brought out a game that turned out to be the first installment of a serіеs that took the world by storm. Its wild mess of gameplay, the blood, the gore, and the sheer sass. It began with thе story of two brothers. One of whom would stop at nothing to get what he wanted. The other merely wishing to eat his pizza in peace. Since then, these brothers have come a long way. Here is my rеview of Devil May Cry 5.
What is different?
New characters with cooler weapons and style of attacks have been introduced. Dante’s hair has greyed; Vergil’s is split into two. The world is even crazier; demons are stronger and more fun to slaughter. Dante grows sassier by the day. The series held on to that one factor that unites it all. It is not about how many you slaughter. It is about how cool you look while doing it. And Devil May Cry 5 will give you ample opportunities to do just that.
Devil May Cry 5 Review
We take a look at the following aspects of the game:
- Weapons
- Storyline
- Combat Style
- Characters.
The Weapons
The first thing anyone will notice while playing any of the DMC games is the sheer artistry of the fight sequences. The campaigns are perfectly designed with three completely different playstyles. Each playstyle brings the opportunity to go for the choicest range of weapons. Right from guns to swords to even icy nunchakus. In this Devil May Cry 5 is no different. It is one of the most fun storylines in any Devil May Cry game till date. The latest installment in the series will offer you one of the most refreshing combat systems you might hope to find in any videogame.
The storyline
The game begins shrouded in the aura of familiarity. You are thrown right into the middle of a bloody, losing battle with a monster boss of epic proportions. After the fight, Dante goes missing. Nero, frustrated and generally very angry, embarks on a quest through a world ravaged by the demonic forces of Urizen.
The gameplay is interspersed with scenes will take you slowly but surely through the twisting alleys in the lives of the protagonists aka Dante, Nero and V, the gaunt and raven-haired new arrival. It is also pretty much when you find out how Urizen rose to power.
The tale itself unfolds in a way that allows suspicion to build against V. He who looks like every lead singer of all the goth-punk bands ever. This suspicious yet deliciously sassy Kylo Ren lookalike does not inspire trust in either Nero or perhaps even the gamer themselves. And while you will soon come to respect the guy’s style, you will maybe also know always to stay 100 meters away from him. V’s story unfolds in a slow, but with confident pace. Every new piece of info adding to the overall intrigue and air of mystery around him. Even after the end of the intense 12 to 14 hours campaign, you will be left losing sleep over some questions about him that the game chooses not to answer. And that makes it all the more fun.
Combat Styles
Overall everything sounds and looks pretty much sublime. The combat styles of each of the main characters are pretty stellar, with ample space for depth, variety, and creativity. Through the game, you are allowed the choice of at least three sets of tools, each one cooler than the last. Nero has his sword, the grapple, and hook with which he can trap and slaughter with ease and a gun.
In this game, Nero seems to have a lot to prove through this game. Especially, after losing his arm to Urizen and Dante tauntingly referring to him as ‘dead weight.’ The combos are as crazy, if not more insane than the ones before. Some allow you to fly through the air on a rocket launcher moments before it crashes into a pile of your enemies.
The characters
Where Nero’s style is familiar even in its intense dauntlessness, V works in a way different from all the characters with whom we are familiar. It is mainly because he rarely does any of the fightings himself. He lets his three beastly familiars do the dirty work while he merely works on defense, taunts or chooses to read a book. Once his familiars effectively incapacitate a demon, he uses his powers to teleport right up to them to deliver the killing blow. Where the other characters in this game are all about on your face slaughter, V’s campaigns make him feel more like a map you need to navigate – placing him in the perfect position to defend himself and to deliver the final blow when need be.
So, players need to follow pretty steep learning, even by Devil May Cry’s usual standards. Perhaps it is precisely because of this that V’s missions seem to feel more comfortable than the others. The ease of movement is limited. The missions feel a lot more fun as you go up a few levels and return to the lower level with fantastic new sets of skills. The creators are also smart enough to use this unique style of gaming rarely sufficient so it never really outstays its welcome.
But where V is subtle in his dealings, right old Dante is as bold and in your face as before. His fighting skills pretty much resemble a swiss knife. A few additional sets of tools and skills he has collected over the years. It not only includes a projectile cowboy hat but a nunchaku. It can turn into Sun Wukong’s staff (if you remember to switch to Swordmaster mode in time). He can switch between four distinct styles, four melee and four range weapons all in real time.
Conclusion
If battling is a dance, Devil May Cry 5 is a waltz. Each press of button perfectly balanced, so every attack seems astoundingly well timed, planned and only then implemented. Players can go to hack the wretched demons to sub-atomic bits. Capoeira kicks them till they go dazed or blow them up with the fiery grace of a rocket launcher.
Perhaps the best part about Devil May Cry 5 lies not in its style and mindless slaughter. It’s in the chance to feel completely in control of who you are, your character’s personality flowing through each vein of your body, be it V’s subtle, nerdy cunning.
Nero’s desperation with his revved-up sword and prosthetic arms that are as likely to throw you into the air or summon down lightning on some poor soul or just Dante’s age-old frustration at not being able to finish his pizza. And, as the fighting reaches pretty much biblical proportions of sheer carnage, pause and smoke a cigarette, the game’s theme music “Devil Trigger” ringing through your blood.
Check more about the game on its official website here. Download for Xbox from here.