如果您玩过大量原版Minecraft并正在寻找一些不同的东西,您可以尝试创建一个定制的世界。这些是您通过更改世界生成设置创建的(world generation)Minecraft地图,从而产生令人兴奋且独特的配置,可以带来数小时的乐趣。
在本文中,我们将向您展示如何在Minecraft中创建自定义世界,然后我们将讨论每种设置的作用。
如何创建自定义的 Minecraft 世界(Customized Minecraft World)
自定义世界(Customized world),现在称为旧自定义(Old Customized),是指一种自定义世界类型(custom world type),允许用户用他们选择的功能 替换默认世界地形。(default world terrain)
Mojang在(Mojang)1.8 版本(version 1.8)中引入了旧的自定义(Old Customized)地图。创建旧自定义(Old Customized)地图的选项一直存在到版本 1.16(version 1.16)的快照 18w05a 。之后(Afterward),它被替换为通过更改相关 .JSON 文件的代码来创建自定义地图。
要创建旧的自定义地图(Old Customized map),您首先需要恢复到快照 18w05a。要在Minecraft Java 版(Minecraft Java Edition)上执行此操作:
- 打开Minecraft 启动器(Minecraft Launcher)。
- 选择安装(Installations)。
- 确保选中Snapshots(Snapshots)旁边的复选框,然后选择New installation。
- 在版本下的下拉框中,(Version,)选择快照 18w05a(snapshot 18w05a)。
- 为您的安装命名并单击Create。
- 将鼠标悬停(Hover)在您刚刚创建的安装上,然后选择Play。
- 启动器将显示一条警告消息(warning message)。如果您接受条件,请选择“开始”以启动游戏 。(Play )
现在版本 18w05a(version 18w05a)正在运行,创建自定义世界很容易。为此:
- 选择单人游戏(Singleplayer)。
- 选择创建新世界(Create New World)。
- 选择更多世界选项...(More World Options…)
- 找到显示World Type: Default的按钮,然后单击它直到显示World Type: Customized。然后,选择自定义(Customize)。
自定义世界设置
有四个设置页面,我们将在下面的部分中描述每个设置的作用。
第 1 页:基本设置
第 1 页(Page 1)涵盖了影响结构是否生成以及地形如何形成的所有基本设置。本节共有 18 个自定义选项。这些是:
- 海平面:(Sea level:)改变所有河流和海洋的表面高度(surface level)(以块为单位)。默认值为(default value)63 ,可在 1-255 之间设置。数字越高,水面上的土地就越少,反之亦然(water and vice versa)。
- 洞穴:(Caves:)影响洞穴是否生成。默认选项(default option)是“是” 。将此设置为“否”将导致洞穴不形成。
- 要塞:(Strongholds:)影响要塞是否生成。通常,有 128 个据点,每个据点都有一个末地传送门(End portal)。如果设置为“否”,则不会生成要塞,也不会有传送门。
- 村庄:(Villages:)影响村庄是否生成。村民需要村庄,因此将其设置为“否”意味着村民只能通过治愈僵尸村民获得(因此生物需要能够生成)。
- Mineshafts:影响是否生成矿井。将此选项设置为“否”不会对游戏玩法造成任何重大改变。
- 神殿:(Temples: )影响神殿是否生成。关闭此设置将防止形成丛林神殿、沙漠神殿、女巫小屋和冰屋。
- 海洋遗迹:(Ocean Monuments: )影响海洋遗迹是否生成。这些只在深海生物群系中形成,所以如果这些不存在于世界上,它们就不会形成。关闭它们不会对游戏产生太大影响。
- 沟壑:(Ravines: )如果将此选项设置为“否”,则沟壑不会形成。这些只在地下生成(generate underground)。
- 地牢:(Dungeons: )影响地牢是否生成。请记住,地牢只有在连接到开口时才会生成。如果你关闭洞穴、要塞、峡谷和地下湖泊,就不会形成地牢。
- Dungeon Count:参数可设置在 1 到 100 之间,默认值为(default value)7。这是指游戏在地图创建过程中尝试在每个区块中创建地牢的次数。值越高,地下城可用的可能性就越大。
- 水湖:(Water Lakes: )将此设置为“否”将防止生成水湖。
- 水湖稀有度:(Water Lake Rarity: )影响水湖出现的可能性。默认值为(default value)4,参数可设置在 1 到 100 之间。该值越低,创建地图时越有可能出现水湖,反之亦然(creation and vice versa)。
- 熔岩湖:(Lava Lakes: )影响是否形成地表熔岩湖。它不影响在洞穴中生成熔岩。
- 熔岩湖稀有度:(Lava Lake Rarity: )影响熔岩湖出现的可能性。您可以将参数设置在 1 到 100 之间。默认值为(default value)80。该值越低,在创建地图时越有可能出现熔岩湖,反之亦然(creation and vice versa)。
- Lava Oceans:当设置为“是(Yes)”时,世界上所有的海洋和河流都将充满熔岩而不是水。
- 生物群落:(Biome: )在此设置下,您可以列出您希望出现在Minecraft 世界(Minecraft world)中的所有生物群落。默认设置(default setting)为“全部。(All.)” 您可以选择的生物群系包括主世界中所有可用的生物群系,除了(Overworld)沙漠 M(向日葵平原)。末地和下界(Nether)也不可用。
- 生物群落大小:(Biome Size: )此设置的参数可以在 1 到 8 之间,而默认值为 4。每个添加的数字都会使生物群落的大小增加一倍,有效地模仿大型生物群落设置(Large Biomes setting)。
- 河流大小:(River Size: )默认值为(default value)4,但您可以将此选项设置在 1 到 5 之间。值越大,河流越大,但生成的次数越少。较低的数字以更高的频率创建较小的河流。
第 2 页:矿石设置
第 2 页(Page 2)有 11 个部分,每个部分对应不同类型的矿石。祖母绿和矿石在下界(Nether)的分布无法更改。
- 生成大小:(Spawn Size: )可以在1-50的矿脉(ore vein)中生成的最大矿石数量。
- (Spawn Tries: )生成尝试次数:世界生成器(world generator)尝试在每个区块中生成矿脉的次数。(ore vein)如果它试图将其放置在无效位置,则静脉不会生成。
- Min Height: From 0-255, the minimum height where the ore can spawn.
- Max Height: From 0-255, the maximum height where the ore can spawn.
Page 3 and 4: Advanced Settings (Sliders or Text Settings)
Page 3 and 4 display the same settings but as either adjustable sliders or text input. These pages hold 16 customization settings relating to the world’s landscape and primarily the rules for creating mountains and valleys.
- Main Noise Scale X:参数范围为 1-5000,默认为 80(default 80)。高于默认值使Z 方向(Z direction)的山脉更平滑;低于默认值会在Z 方向(Z direction)的山脉中添加间隙。
- Main Noise Scale Y:参数范围为 1-5000,默认为 160(default 160)。高于默认值会使山脉更高更紧凑,而低于默认值会使山脉更加崎岖,有悬垂。
- Main Noise Scale Z:参数范围为 1-5000,默认为 80(default 80)。高于默认值使山脉在X 方向上(X direction)更平滑;低于默认值会在X 方向(X direction)的山脉中添加间隙。
- Depth Noise Scale X:参数范围为 1-2000,默认为 200(default 200)。沿 X 轴创建更突然的变化。
- Depth Noise Scale Z:参数范围为 1-2000,默认为 200(default 200)。沿Z 轴(Z-axis)创建更突然的变化。
- 深度噪声指数:(Depth Noise Exponent:)参数范围为 0.01-20,默认为 0.5(default 0.5)。数值越大,浮台越多,数值越低,丘陵浮岛越多。
- 深度基础尺寸:(Depth Base Size:)参数从 1-25,默认 8.5(default 8.5)。决定地面的基准高度(base height),每个点对应8个方块。基岩(Bedrock)仍会在基础水平(base level)以下生成。
- 坐标比例:(Coordinate Scale: )参数从 1-6000,默认 684.412(default 684.412)。这种设置延伸了景观中的山脉。低于默认值意味着更宽的山脉,而高于默认值意味着更窄、更陡峭的山脉。
- 高度比例:(Height Scale: )参数从 1-6000,默认 684.412(default 684.412)。此设置垂直拉伸世界。较高的值意味着更高、更陡峭的平坦区域,而较低的值则使山顶更加圆润。
- 高度拉伸:(Height Stretch:)参数从 0.01-50,默认 12(default 12)。低于默认值会向上拉伸一切,而更高的值会使世界变得平坦。
- 上限刻度:(Upper Limit Scale: )参数从 1-5000,默认 512(default 512)。上限刻度(limit scale)越接近下限刻度(limit scale),地形越坚固。它们相距越远,地形中出现的洞就越多。
- 下限比例:(Lower Limit Scale:)同上。
- 生物群系深度权重:(Biome Depth Weight:)参数范围为 1-20,默认为 1(default 1)。较高的值会增加生成生物群落的高度。
- Biome Depth Offset:参数从 0-20,默认 0(default 0)。较高的值会增加生物群落的表面高度,但不会增加生物群落的特征(如山丘)。
- Biome Scale Weight:参数范围为 1-20,默认为 1(default 1)。值的每次增加都会增加其他生物群落设置的权重,从而增加它们的效果。
- Biome Scale Offset:参数范围为 0-20,默认为 0(default 0)。较高的值会根据其他生物群系设置拉伸某些生物群系特征。
注意:(Note: )其中一些设置会大大增加生成地图所需的时间,并可能导致游戏崩溃。如果是这种情况,请分配更多RAM并尝试我们的快速修复以阻止Minecraft崩溃。
无限的定制潜力
Minecraft以其无尽的可重玩性、模组和创造潜力而闻名。定制的世界种子(world seed)设置将这种潜力提升到了一个全新的水平。想要创建一个200(world 200)块高、拥有大量矿脉和浮岛的超平坦世界吗?去吧。
How Minecraft’s Customize World Settings Work
If you’ve played a ton of vanіlla Mіnecraft and are looking for somethіng a little dіfferеnt, you could trу creаting a customized world. These are Minecraft maps that you creatе by altering thе world generation ѕettings, resulting in exciting and unique configuratiоns that can lead to hours of fun.
In this article, we’ll show you how you can create a customized world in Minecraft, and then we’ll discuss what each of the settings does.
How to Create a Customized Minecraft World
A Customized world, now called Old Customized, refers to a custom world type that allows users to replace the default world terrain with their chosen features.
Mojang introduced Old Customized maps in version 1.8. The option to create Old Customized maps existed until snapshot 18w05a of version 1.16. Afterward, it was replaced with creating customized maps by altering the code of relevant .JSON files.
To create an Old Customized map, you first need to revert to snapshot 18w05a. To do this on the Minecraft Java Edition:
- Open the Minecraft Launcher.
- Select Installations.
- Ensure the checkbox next to Snapshots is ticked, then select New installation.
- In the drop-down box under Version, select snapshot 18w05a.
- Name your installation and click Create.
- Hover over the installation you just created, then select Play.
- The launcher will display a warning message. If you accept the conditions, select Play to launch the game.
Now that version 18w05a is running, creating a customized world is easy. To do so:
- Select Singleplayer.
- Select Create New World.
- Select More World Options…
- Find the button that says World Type: Default and click it until it says World Type: Customized. Then, select Customize.
Customized World Settings
There are four settings pages, and we’ll describe what each setting does in the section below.
Page 1: Basic Settings
Page 1 covers all of the basic settings that affect whether structures generate and how the terrain forms. In total, there are 18 customization options in this section. These are:
- Sea level: Changes the surface level (in blocks) of all rivers and oceans. The default value is 63, and it can be set between 1-255. The higher the number, the less land will be above water and vice versa.
- Caves: Affects whether caves generate. The default option is “Yes.” Setting this to “No” will cause caves not to form.
- Strongholds: Affects whether strongholds generate. Usually, there are 128 strongholds, each with an End portal. If this is set to “No,” strongholds will not generate, and there will be no portals.
- Villages: Affects whether villages generate or not. Villages are required for villagers, so setting this to “No” will mean that villagers are only acquirable by curing zombie villagers (so mobs need to be able to spawn).
- Mineshafts: Affects whether mine shafts are generated. Setting this option to “No” will not cause any significant alterations to gameplay.
- Temples: Affects whether temples generate. Turning this setting off will prevent jungle temples, desert temples, witch huts, and igloos from being formed.
- Ocean Monuments: Affects whether ocean monuments generate. These only form in deep ocean biomes, so if these are not present in the world, they will not form. Turning them off won’t affect gameplay too much.
- Ravines: If you set this option to “No,” ravines will not form. These only generate underground.
- Dungeons: Affects whether dungeons generate or not. Remember that dungeons only generate if they are connected to an opening. If you turn off caves, strongholds, ravines, and underground lakes, then no dungeons will form.
- Dungeon Count: The parameters can be set between 1 and 100, with the default value being 7. This refers to how many times the game will try to create a dungeon in each chunk during map creation. The higher the value, the more likely dungeons will be available.
- Water Lakes: Setting this to “No” will prevent water lakes from being generated.
- Water Lake Rarity: Affects the likelihood of water lakes appearing. The default value is 4, and the parameters can be set between 1 and 100. The lower the value, the more likely water lakes will be upon map creation and vice versa.
- Lava Lakes: Affects whether surface-level lava lakes form. It does not affect lava spawning in caves.
- Lava Lake Rarity: Affects the likelihood of lava lakes appearing. You can set the parameters between 1 and 100. The default value is 80. The lower the value, the more likely lava lakes will be upon map creation and vice versa.
- Lava Oceans: When this is set to “Yes,” all oceans and rivers in the world will be filled with lava rather than water.
- Biome: Under this setting, you’re able to list all of the biomes you want to be present in your Minecraft world. The default setting is “All.” The biomes you can choose from include all those available in the Overworld except desert M (sunflower plains). The End and the Nether are also unavailable.
- Biome Size: The parameters for this setting can be between 1 and 8, while the default is 4. Every added number doubles the size of biomes, effectively mimicking the Large Biomes setting.
- River Size: The default value is 4, but you can set this option between 1 and 5. The larger the value, the larger rivers are, but the fewer spawn. A lower number creates smaller rivers at a much higher frequency.
Page 2: Ore Settings
There are 11 sections on Page 2, each corresponding to a different type of ore. The distribution of emeralds and ores in the Nether cannot be changed.
- Spawn Size: The maximum number of ores that can spawn in an ore vein from 1-50.
- Spawn Tries: The number of times the world generator will try to spawn an ore vein in each chunk. If it tries to place it in an invalid location, the vein won’t spawn.
- Min Height: From 0-255, the minimum height where the ore can spawn.
- Max Height: From 0-255, the maximum height where the ore can spawn.
Page 3 and 4: Advanced Settings (Sliders or Text Settings)
Page 3 and 4 display the same settings but as either adjustable sliders or text input. These pages hold 16 customization settings relating to the world’s landscape and primarily the rules for creating mountains and valleys.
- Main Noise Scale X: Parameters from 1-5000, default 80. Above default makes mountains smoother in the Z direction; below default adds gaps in the mountains in the Z direction.
- Main Noise Scale Y: Parameters from 1-5000, default 160. Above default makes mountains higher and more compact, while below default makes mountains more rugged with overhangs.
- Main Noise Scale Z: Parameters from 1-5000, default 80. Above default makes mountains smoother in the X direction; below default adds gaps in the mountains in the X direction.
- Depth Noise Scale X: Parameters from 1-2000, default 200. Creates more abrupt variation along the X-axis.
- Depth Noise Scale Z: Parameters from 1-2000, default 200. Creates more abrupt variation along the Z-axis.
- Depth Noise Exponent: Parameters from 0.01-20, default 0.5. A higher value means more floating plateaus, and a lower value means more hilly floating islands.
- Depth Base Size: Parameters from 1-25, default 8.5. Decides the base height of the ground, and each point corresponds to 8 blocks. Bedrock is still generated below the base level.
- Coordinate Scale: Parameters from 1-6000, default 684.412. This setting stretches the mountains in the landscape. Below default means wider mountains, while above default makes narrower, steeper mountains.
- Height Scale: Parameters from 1-6000, default 684.412. This setting stretches the world vertically. Higher values mean taller, steeper flat areas, and lower values round out the top of mountains.
- Height Stretch: Parameters from 0.01-50, default 12. Below default values stretch everything upward, while higher values make a flat world.
- Upper Limit Scale: Parameters from 1-5000, default 512. The closer the upper limit scale is to the lower limit scale, the more solid the terrain. The further apart they are, the more holes appear in the terrain.
- Lower Limit Scale: As above.
- Biome Depth Weight: Parameters from 1-20, default 1. Higher values increase the height at which biomes are generated.
- Biome Depth Offset: Parameters from 0-20, default 0. Higher values increase the surface level of the biome, but not the features of the biome (like hills).
- Biome Scale Weight: Parameters from 1-20, default 1. Each increase in value adds weight to the other biome settings, increasing their effect.
- Biome Scale Offset: Parameters from 0-20, default 0. Higher values stretch certain biome characteristics based on the other biome settings.
Note: Some of these settings can drastically increase the amount of time it takes to generate the map and can cause the game to crash. If this is the case, allocate more RAM and try our quick fixes to stop Minecraft from crashing.
Infinite Customization Potential
Minecraft is well-known for its endless replayability, mods, and creative potential. The customized world seed settings take this potential to a whole other level. Want to create a superflat world 200 blocks high with massive ore veins and floating islands? Go for it.